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VerksinformationTomorrow, and Tomorrow, and Tomorrow av Gabrielle Zevin
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» 23 till Books Read in 2022 (66) Five star books (219) Netgalley Reads (3) Books Read in 2024 (545) Favourite Books (1,331) Overdue Podcast (336) Indie Next Picks (16) deBib 2023 (4) Staff Picks (1) Best of 2022 (2) READ in 2023 (52) A's favorite novels (92) Det finns inga diskussioner på LibraryThing om den här boken. ![]() ![]() I've never really gotten into video games, like many of my peers. This is mostly because my highly academic & educated parents did not allow video games at home. The games I did get to play were far and few in-between. One of the games I did have access to, however, was the Oregon Trail, which features pretty prominently in the first 3rd of the book and is referenced throughout the rest of the book. So in that respect, I am this book's *sorta* target audience in that I played that game (a later version though) and I am an *elder* millennial. That's not why I loved the novel though. While this book's main characters and the main plot focus on the creation of video games, there are far deeper, more complex, issues that lie at the heart of this story. The author uses the video and the metaphor of the video game to examine and challenge human's perceptions of love, friendship, work, family, sense of belonging; as well as life, death and grief. I think this quote, from the last 3rd of the book (336), encapsulates why I loved this book and why it resonated with me. "What is a game?" Marx said. "It's tomorrow, and tomorrow, and tomorrow. It's the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever." I’m not a gamer but I really enjoyed Tomorrow and Tomorrow and Tomorrow nevertheless. It opened my eyes to the world of gaming and I started to see games as an art form, a world a gamer can escape to, as creative, as intricately constructed and as immersive as a book is to a reader. Gaming is everything to Sadie and Sam. They meet and connect over a Nintendo consul, reconnect and develop their first game together after bumping into each other in Cambridge and go on to become partners in a successful gaming company. Their special friendship is incredibly moving from beginning to end. The heartbreaking acts of support, love and kindness are as impactful as the misunderstandings, jealousies and rivalries. The recurring themes of Macbeth’s Tomorrow soliloquy, Emily Dickenson’s Freight fitting the Groove and The Illiad’s Tamer of Horses add emotional depth and poignancy. When life sucks – death, tragedy, depression, disability, discrimination – press reset and start again. A glass heart might shatter, a maze might not lead you home but there is always tomorrow and tomorrow and tomorrow. “Maybe it was the willingness to play that hinted at a tender, eternally newborn part in all humans. Maybe it was the willingness to play that kept one from despair.” Overall, a really great book, although I did feel like some parts got in the weeds about the inner workings of how a video game is made. I really enjoyed the focus on friendship and chosen family. I think the author also skillfully described how small misunderstandings and grievances can destroy a relationship if folks aren’t willing to have those difficult and authentic conversations.
To me, Tomorrow and Tomorrow and Tomorrow is not about video games or work. It is about stories. What Sadie and Sam do in the novel – through the guise of video game design – is create stories with and for each other. Unable to replay their past, as both the main characters grow older they re-interpret their shared history to play out their future with each other. Unwilling (or unable) to allow Sadie to leave his life, Sam uses the work of game design to try to keep her creating shared stories with him. A relationship is just another form of world-building. Her story begins around the turn of the century, when two college students, Samson Mazer (mathematics at Harvard) and Sadie Green (computer science at MIT), bump into each other at a train station. The pair haven’t spoken since childhood, when they met in the games room of a hospital Gabrielle Zevin is (...) a Literary Gamer — in fact, she describes her devotion to the medium as “lifelong” — and in her delightful and absorbing new novel, “Tomorrow, and Tomorrow, and Tomorrow,” Richard Powers’s “Galatea 2.2” and the stealth-action video game “Metal Gear Solid” stand uncontroversially side by side in the minds of her characters as foundational source texts. ... whimsicruelty — a smiling, bright-eyed march into pitch-black narrative material PriserPrestigefyllda urvalUppmärksammade listor
©rets b©Þsta roman 2022 enligt Goodreads Awards©rets b©Þsta bok 2022 enligt Amazon och Time MagazineSam och Sadie tr©Þffas p©Æ ett sjukhus 1987. Sadie bes©œker sin cancersjuka syster och Sam ©Æterh©Þmtar sig fr©Æn en bilolycka. De tv©Æ ensamma sj©Þlarna f©œrenas i den gemensamma k©Þrleken till dataspel, och n©Þr de av en slump m©œts igen ©Ætta ©Ær senare inleder de ett samarbete som f©œr dem till oanade h©œjder: de blir superstj©Þrnor i spelv©Þrlden. Men i verkligheten ©Þr saker och ting inte lika full©Þndade som i spelens virtuella v©Þrld. Imorgon och imorgon och imorgon f©œljer Sam och Sadie genom ©Æren av professionell framg©Æng och personliga motg©Ængar, samtidigt som samh©Þllet och deras relation f©œr©Þndras.Gabrielle Zevin har skrivit en f©œrtrollande roman om k©Þrlek, men inte en k©Þrleksroman. Den har tagit v©Þrlden med storm, bland annat utn©Þmndes den till Amazon Book of the Year.[Bokinfo] Inga biblioteksbeskrivningar kunde hittas. |
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![]() GenrerMelvil Decimal System (DDC)813.6Literature English (North America) American fiction 21st CenturyKlassifikation enligt LCBetygMedelbetyg:![]()
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