HemGrupperDiskuteraMerTidsandan
Sök igenom hela webbplatsen
Denna webbplats använder kakor för att fungera optimalt, analysera användarbeteende och för att visa reklam (om du inte är inloggad). Genom att använda LibraryThing intygar du att du har läst och förstått våra Regler och integritetspolicy. All användning av denna webbplats lyder under dessa regler.

Resultat från Google Book Search

Klicka på en bild för att gå till Google Book Search.

Laddar...

Processing: A Programming Handbook for Visual Designers and Artists (2007)

av Casey Reas, Ben Fry (Författare)

Andra författare: Se under Andra författare.

MedlemmarRecensionerPopularitetGenomsnittligt betygDiskussioner
358171,767 (4.32)Ingen/inga
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter.… (mer)
Ingen/inga
Laddar...

Gå med i LibraryThing för att få reda på om du skulle tycka om den här boken.

Det finns inga diskussioner på LibraryThing om den här boken.

Good introduction to graphic programming, clearly aimed at first-time programmers with plenty of basic 'ok, this is a variable, this is a loop, etc'. The book's stated aim is to introduce artists to the idea of programming as art- I'm a bit skeptical on whether or not they've made it accessible to the average non-programmer. But, then, I stopped being able to judge whether material is techically accessible to laypeople years ago, so your mileage may vary.

Useful for the experienced programmer with little graphics experience (me!), provided you skim/skip the basic programming constructs sections. Also easily adaptable to other language implementations of Processing if you hate Java: I used the examples with little trouble in ruby-processing. ( )
  thegreatape | Jan 7, 2020 |
inga recensioner | lägg till en recension

» Lägg till fler författare

Författarens namnRollTyp av författareVerk?Status
Reas, CaseyFörfattareprimär författarealla utgåvorbekräftat
Fry, BenFörfattarehuvudförfattarealla utgåvorbekräftat
Maeda, JohnFörordmedförfattarevissa utgåvorbekräftat
Du måste logga in för att ändra Allmänna fakta.
Mer hjälp finns på hjälpsidan för Allmänna fakta.
Vedertagen titel
Originaltitel
Alternativa titlar
Första utgivningsdatum
Personer/gestalter
Viktiga platser
Viktiga händelser
Relaterade filmer
Motto
Dedikation
Information från den engelska sidan med allmänna fakta. Redigera om du vill anpassa till ditt språk.
For the ACG
Inledande ord
Information från den engelska sidan med allmänna fakta. Redigera om du vill anpassa till ditt språk.
This book was written as an introduction to the ideas of computer programming within the context of the visual arts.
Citat
Avslutande ord
Särskiljningsnotis
Förlagets redaktörer
På omslaget citeras
Information från den engelska sidan med allmänna fakta. Redigera om du vill anpassa till ditt språk.
Ursprungsspråk
Kanonisk DDC/MDS
Kanonisk LCC

Hänvisningar till detta verk hos externa resurser.

Wikipedia på engelska (2)

The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter.

Inga biblioteksbeskrivningar kunde hittas.

Bokbeskrivning
Haiku-sammanfattning

Pågående diskussioner

Ingen/inga

Populära omslag

Snabblänkar

Betyg

Medelbetyg: (4.32)
0.5
1
1.5
2
2.5
3 2
3.5
4 15
4.5
5 11

Är det här du?

Bli LibraryThing-författare.

 

Om | Kontakt | LibraryThing.com | Sekretess/Villkor | Hjälp/Vanliga frågor | Blogg | Butik | APIs | TinyCat | Efterlämnade bibliotek | Förhandsrecensenter | Allmänna fakta | 204,378,560 böcker! | Topplisten: Alltid synlig