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Amazon.com Product Description (ISBN 0152163530, Paperback)It’s the most advanced computer role-playing game ever: When you play you’re really there—in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries. The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong. (hämtat från Amazon Fri, 24 Apr 2009 07:57:52 -0400) Första testrundan har stängts. Gå till Open Shelves Classification-gruppen om du vill veta mer. |
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Arvin and his friends have hacked into a Rasmussen role playing game. They are themselves and their characters and are expecting the usual fighting, search for treasure, and strange creatures but something is wrong. They have found several holes and glitches in the program, things that would be taken care of if they were playing in a monitored (and expensive) Rasmussen virtual parlor and Arvin's mother, along for her first ever game, is sick. As time passes slowly in the game (5 days pass in an actual hour) mistakes are made more and more often, the quest is not what they expected, and Arvin's mother gets sicker and sicker until she eventually starts to disappear from the game.
Arvin is a self-conscious teen who worries that every move he makes looks dumb and who feels that the other players are judging him and not coming to a flattering conclusion. Interestingly, after the game is over, he finds that other players had the same thoughts about themselves. (