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Gabrielle Zevin

Författare till Livet enligt Fikry

12+ verk 18,097 medlemmar 1,274 recensioner 22 favoritmärkta

Om författaren

Gabrielle Zevin was born in New York City on October 24, 1977. She received a degree in English and American literature from Harvard University in 2000. She has written both adult and young adult novels. Her debut, Margarettown, was a selection of the Barnes and Noble Discover Great New Writers visa mer program. Her other works include The Hole We're In, Memoirs of a Teenage Amnesiac, and The Storied Life of A. J. Fikry. Her young adult novel Elsewhere was an American Library Association Notable Children's Book. She has also written for the New York Times Book Review and NPR's All Things Considered. She is the screenwriter of Conversations with Other Women starring Helena Bonham Carter and Aaron Eckhart, for which she received an Independent Spirit Award Nomination. In 2009, she and director Hans Canosa adapted her novel Memoirs of a Teenage Amnesiac into the Japanese film, Dareka ga Watashi ni Kiss wo Shita. (Bowker Author Biography) visa färre
Foto taget av: Aaron Eckhart


Verk av Gabrielle Zevin

Livet enligt Fikry (2014) 5,860 exemplar
Någon annanstans (2005) 3,577 exemplar
Memoirs of a Teenage Amnesiac (2007) 1,907 exemplar
All These Things I've Done (2011) 835 exemplar
Young Jane Young (2017) 756 exemplar
Because It Is My Blood (2012) 313 exemplar
The Hole We're In (2010) 196 exemplar
Margarettown (2005) 188 exemplar
Conversations with Other Women [2005 Film] (2005) — Writer — 12 exemplar

Associerade verk

Love Is Hell (2008) — Bidragsgivare — 462 exemplar
Modified: Cyborgs, Mutants, and Dystopia [first chapters] (2012) — Bidragsgivare — 17 exemplar


2014 (86) 2015 (66) 2023 (71) adoption (166) Amnesi (134) att bli vuxen (76) bokhandel (105) bokklubb (63) boklådor (134) böcker (126) böcker om böcker (156) choklad (69) dystopi (90) döden (309) e-bok (105) familj (211) fantasy (178) förhållanden (144) högstadiet/gymnasiet (88) Kindle (101) kärlek (145) livet efter detta (212) ljudbok (97) läst (196) Massachusetts (83) roman (100) romantik (259) samtida (118) samtidslitteratur (114) science fiction (69) ska läsas (1,346) skönlitteratur (1,352) spel (73) tonåringar (100) tv-spel (87) unga vuxna (361) unga vuxna (429) ungdomslitteratur (68) vänskap (193) äger (94)

Allmänna fakta



I have said before “this is one of the best books I’ve read” but this is certainly the best book I’ve read in a very long time. I really wasn’t looking forward to it but it was the book for the March book club so I bought it and started reading it. I couldn’t put it down. I was so surprised by the depth of the book. The characters were so well written each with completely different personalities. The storyline moved along from person to person and kept your attention with a few twists and turns so that you didn’t want to put it down. Never would I think I would like a story about people making video games but I really enjoyed this book. It started out about two young people. Sam Masur and Sadie Green, in a hospital who meet and become life-long friends. Both of them were fans of video games and spent a lot of time at the hospital, him with an issue with his foot after an accident and Sadie since her sister had cancer, they spent a lot of time playing video games. They get in a tiff and don’t speak for years but then meet again and decide that since they both love video games they would create one together. From there the story goes on about their video game, their friendship, each other's lives, their lovers, family and other friends. During the years, they build a video gaming company that has success but they also go through losses that can never be replaced and tragedy that is hard to recover from. Sam and Sadie go through so much but their special love for each other is always there. This is a must read even if you think you aren’t a video gaming person.… (mer)
brenczkowski | 187 andra recensioner | Feb 27, 2024 |
Tomorrow and Tomorrow and Tomorrow has been on my Kindle for some time and has been showing up on lots of favorite book lists. I decided to give it a go both because it met my ROOT goal but also because I am working through the New Year Kindle Challenge and it was on the Goodreads Choice Awards list. Now I know why it is on those lists: I loved it. It was quirky and nostalgic and just as you thought it was getting predictable, it surprised you. I was not a harcore gamer but dabbled, playing Pac Man and Donkey Kong at the laundromat in college and Oregon Trail with my middle schoolers. Later I explored Second Life and other virtual worlds. I still build in Minecraft now and then as I find it very relaxing. Seeing how ideas for games develop with consideration for the goals of the creator and, ultimately, the player was fascinating.

But this was much more than just a novel about video games and their creators. Gabrielle Zevin weaves present and past together in real and virtual worlds through the experiences of two main characters--Sam and Sadie, both game designers and programmers--and their mutual friend Marx, the catalyst and collaborator. We watch Sam and Sadie move through their lives both together and apart, their shared love of games often clashing with their own belief and desires.
… (mer)
witchyrichy | 187 andra recensioner | Feb 27, 2024 |
first 3/4 of the book is great, but it peters out towards the end. has an unsatisfying ambiguous ending that doesn't do justice to the relationships the book promises to develop.
aargue | 187 andra recensioner | Feb 26, 2024 |
first 3/4 of the book is great, but it peters out towards the end. has an unsatisfying ambiguous ending that doesn't do justice to the relationships the book promises to develop."
aargue | 187 andra recensioner | Feb 26, 2024 |



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