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"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"--… (mer)
psybre: Highly recommended for readers who love video games and science fiction and geek. No military/space wars in the plot, but an entertaining and unique one instead.
Cline's characteristic style of writing, with loads of pop culture references and detailed descriptions of technology, that worked so well in Ready Player One, returns in Armada.
Will Wheaton does a great job narrating. The story allows him to play around with voices and accents more than on Ready Player One, which makes this one sound more lively. His British isn't completely flawless, though.
😐
Sadly, the plot and the progression of the story mirrors Ready Player One almost exactly. The technological babble combined with pop culture references worked well in the fictional world of Ready Player One, but in Armada, it stands out too much and gets in the way of the story progression.
The story starts slowly and the introduction isn't as catchy as that of Ready Player One. And after the storyline starts properly, there's nothing to stop it.
The subplot and twist involving Zac's dad is predictable and lacks real emotional impact.
Ironically, while the best and most coherent parts of the novel are those that happen outside of battle, those are also parts where very little useful happen. The book keeps repeating the same questions over and over.
The novel discusses themes of humanity and our place in the universe but does not attempt to make a deeper statement or peer at the theme from a new angle.
☹️
After the slow start, Cline throws in new situations and characters with little to no build-up. That removes any tension from the story.
The pop-culture references spill over and most of the time there's no real reason for them to appear in the first place. They don't feel as naturally embedded into the story as in Ready Player One.
The fight sequences are numerous and would surely look amazing on the big screen, but as described by Cline through the medium of text, it's dry and heavy reading.
Cline keeps introducing new characters into the story, to flesh out the world, but does very little interesting with them.
Elements designed to be emotional don't carry any emotion since there is little build-up before the final battle. Most characters remain shallow.
Information från den engelska sidan med allmänna fakta.Redigera om du vill anpassa till ditt språk.
The only legitimate use of a computer is to play games. --Eugene Jaris, creator of Defender
Dedikation
Information från den engelska sidan med allmänna fakta.Redigera om du vill anpassa till ditt språk.
For Major Eric T. Cline, USMC
The bravest person I have ever known
Semper Fi, little brother
Inledande ord
Information från den engelska sidan med allmänna fakta.Redigera om du vill anpassa till ditt språk.
I was staring out the classroom window and daydreaming of adventure when I spotted the flying saucer.
Citat
Avslutande ord
Information från den engelska sidan med allmänna fakta.Redigera om du vill anpassa till ditt språk.
After all of the things that had happened to me, after everything I'd been through, I no longer found myself staring out the window and daydreaming of adventure.
"THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"--
------
😍
//
😃
Cline's characteristic style of writing, with loads of pop culture references and detailed descriptions of technology, that worked so well in Ready Player One, returns in Armada.
Will Wheaton does a great job narrating. The story allows him to play around with voices and accents more than on Ready Player One, which makes this one sound more lively. His British isn't completely flawless, though.
😐
Sadly, the plot and the progression of the story mirrors Ready Player One almost exactly. The technological babble combined with pop culture references worked well in the fictional world of Ready Player One, but in Armada, it stands out too much and gets in the way of the story progression.
The story starts slowly and the introduction isn't as catchy as that of Ready Player One. And after the storyline starts properly, there's nothing to stop it.
The subplot and twist involving Zac's dad is predictable and lacks real emotional impact.
Ironically, while the best and most coherent parts of the novel are those that happen outside of battle, those are also parts where very little useful happen. The book keeps repeating the same questions over and over.
The novel discusses themes of humanity and our place in the universe but does not attempt to make a deeper statement or peer at the theme from a new angle.
☹️
After the slow start, Cline throws in new situations and characters with little to no build-up. That removes any tension from the story.
The pop-culture references spill over and most of the time there's no real reason for them to appear in the first place. They don't feel as naturally embedded into the story as in Ready Player One.
The fight sequences are numerous and would surely look amazing on the big screen, but as described by Cline through the medium of text, it's dry and heavy reading.
Cline keeps introducing new characters into the story, to flesh out the world, but does very little interesting with them.
Elements designed to be emotional don't carry any emotion since there is little build-up before the final battle. Most characters remain shallow.
🤮
//
-----
The Final Face: 😐 ( )