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Laddar... Krondor: The Betrayal (2000)av Raymond E. Feist
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Gå med i LibraryThing för att få reda på om du skulle tycka om den här boken. Det finns inga diskussioner på LibraryThing om den här boken. I began this with a little trepidation. I mean, any book that starts referring to its video game companion but still firmly in the author's Riftwar bibliography could kinda go either way. Is this a game advert or is it more its own thing? Either way, the game was a hit in the nineties and may be rather hard to find nowadays. :) What was I expecting? Well, after the last four-book epic taking place 50 years after the first Riftwar, full of its own troubles, I half-expected something pushing the timeline forward. Not backward. Not back to a young middle-aged Jimmy the Hand and barely gray Pug with Prince Arutha still in his prime. But, hell, okay! Cool! Side-story time! Big side-story time with all my favorite characters back in their prime and a slew of new, weaker peeps finding their own way. I am not disappointed. At all. I really loved the progression and the wealth of new-and-old worldbuilding. The drill-down. :) And it really can't go wrong when we dive into so many cool new elements. Yes, the central story is actually written around the main plot of the game. It's a collaboration with the game-makers. But you know what? I have no problems with it. It is a great story. :) Krondor: The Betrayal is the first book in the Riftwar Legacy subseries in the middle of the very large Riftwar Cycle series. It’s set about 10 years after the end of the original subseries, chronologically before the last two subseries I read while going in publication order. As I mentioned in a previous review, it’s less confusing to read these subseries in chronological order rather than publication order since this story is referenced in earlier books due to the fact that it’s based on a video game that was published earlier. Yes, this book is actually a novelization of a video game, Betrayal at Krondor, released in 1993. I played it a few years after its original release when it was released as freeware to promote the sequel. I enjoyed it so much that I sought out Feist’s books. That led to my addiction of the fantasy genre itself. The book follows the same basic story as the game and hits the same major plot points, but it fleshes things out and changes some details, adding more realism and back stories. It doesn’t really read like it’s based on a video game to me, maybe because I started (re-re-re-)playing the game at the same time I started the book so the differences were more obvious. At least, it skips most of the battles and treasure finding and dungeon crawling and such and even skips or glosses over a lot of the travel. It’s basically the story parts of the game fleshed out, with more character interactions added. It was fun to go back in time and hang out with some of my favorite characters. Arutha doesn’t get as much page time as I would have liked but he does get some, and Jimmy gets quite a lot as does Locklear. (Spoiler for an earlier subseries that's set later chronologically.) On the website it said this should be read after Shards of a Broken Crown, I disagree as events take place after Mistress of the Empire and before Prince of the Blood. A dark elf, wanting to save his people turns to the humans to warn them of a coming invasion. He runs into Owyn and they both learn their races are not what they believed. Interesting read, a little predictable but engaging. inga recensioner | lägg till en recension
Ingår i serienThe Riftwar Cycle, Alternative Reading Order (Riftwar Legacy, Book 1) The Riftwar Cycle, Chronological Order ((Riftwar Legacy 1): 9) The Riftwar Cycle, Publication Order (The Riftwar Legacy, Book 1) The Riftwar Legacy (Book 1) Ingår i förlagsserienblanvalet (24914) Ingår iÄr en bearbetning av
BOOK ONE OF THE RIFTWAR LEGACY Continuing on from Feist's bestselling Riftwar Saga comes a Spellbinding adventure ... From the endlessly inventive mind of one of fantasy's all time greats, comes a spellbinding new adventure featuring old favourites Jimmy, Locklear and Pug. It is nine years on from the aftermath of Sethanon. There has been peace awhile and it's been needed. But news is feeding through to the people of the Kingdom of the Isles that deadly forces are stirring on the horizon. The bringer of the latest tidings is Gorath, a moredhel (dark elf). The bloodletting has started. Nighthawks are murdering again. Politics is a dangerous, cut-throat game once more. At the root of all this unrest lie the mysterious machinations of a group of magicians known as The Six. Meanwhile, renegade Tsurani gem smugglers, a rival criminal gang to the Mockers led by someone known only as The Crawler, and traitors to the crown are all conspiring to bring the Kingdom of the Isles to its knees. he crown are all conspiring to bring the Kingdom of the Isles to its knees. Inga biblioteksbeskrivningar kunde hittas. |
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Google Books — Laddar... GenrerMelvil Decimal System (DDC)813.54Literature English (North America) American fiction 20th Century 1945-1999Klassifikation enligt LCBetygMedelbetyg:
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From what I understand, Feist was approached to collaborate on a video game and write the storyline. He declined to write the story for the game, but did license the rights to the company to make the video game, and he did help in someway as a consultant. Once the video game was released and was successful, he was asked to write a novelization of the video game. Hysterical.
So that’s what this book is. And it reads just like a video game. Complete this task. Go to the next place. Complete this task. Have a fight in the woods. Complete this next task.
So… five stars! ( )