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Laddar... Pathfinder Adventure Path #109: In Search of Sanityav F. Wesley Schneider
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Ingår i serienIngår i förlagsserienPathfinder Adventure Path (PZO90109) Pathfinder Roleplaying Game – First Edition (PZO90109)
The adventurers awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. As they work together to recover their missing time, they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the asylum and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness? "In Search of Sanity" is a Pathfinder Roleplaying Game adventure for 1st-level characters. The adventure kicks off the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. Several new monsters, details on the Mythos, and the first installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. Inga biblioteksbeskrivningar kunde hittas. |
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I love that the asylum is in ruins and that there are different factions running around. Also thought the idea of putting together a magical tome from separate pages found was awesome.
Anyway, I like the horror aspects of this, I'm huge Lovecraft fan and I think it's cool to have a group of survivors controlling part of the asylum. One thing I didn't like was the number of magic items and their selection. I just don't get how magic swords, bracers of armor and shields end up in a mental hospital. It seems like they were just randomly rolled magic items.
I'm not sure if my next complaint is a standard Pathfinder thing or not but in the room description boxes they never include the monsters that are in the rooms. So it will say, "This is the dining room, a long table is the middle of the room surrounded by chairs, there are pictures on the walls etc..." but fail to mention that there are 15 goblins in the room who aren't hiding.
Next complaint. Maps. No note to say which stairways lead up to the 2nd level. Also large rooms where "sections" are mentioned but not marked well.
Next complaint. When something in room A effect room B then it should be mentioned right away in both entries. Example, if there are holes in the wall between room A and room B then it should mention what you see when you look through the holes or monsters from room B might interact with you in room A - through the holes. Also if the monster at the end of the hall is making noises then don't set it up so you read the description of the end of the hall. Have the PC's make perception checks so they can sneak up on the monster. ( )