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Cocoa(R) Programming for Mac(R) OS X (3rd…
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Cocoa(R) Programming for Mac(R) OS X (3rd Edition) (utgåvan 2008)

av Aaron Hillegass

MedlemmarRecensionerPopularitetGenomsnittligt betygDiskussioner
367469,834 (4.02)Ingen/inga
A new edition of this title is available, ISBN-10: 0321503619 ISBN-13: 9780321503619 The highly acclaimed introduction to Cocoa–recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: "Reading this book is the absolute best way to learn how to harness the power of this amazing technology." – Andrew Stone, President, Stone Design, www.stone.com "Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer." –From the review on HyperJeff.net & "I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa." – Dave Mark, Editor, MacTech Magazine To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks–the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa® Programming for Mac® OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac. Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it. Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.… (mer)
Medlem:iayork
Titel:Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Författare:Aaron Hillegass
Info:Addison-Wesley Professional (2008), Edition: 3, Paperback, 464 pages
Samlingar:Ditt bibliotek
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Taggar:import

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Cocoa(R) Programming for Mac(R) OS X (2nd Edition) av Aaron Hillegass

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Visar 4 av 4
An extraordinarily rare technical book: works as class, refresher, or reference; highly accessible yet very thorough. Also the best introduction to Objective-C (which is required to work in Cocoa). ( )
  jrep | Dec 22, 2010 |
Quickest way to become a decent Mac programmer: The best part is that it's full of really useful Cocoa-specific programming patterns/best practices. You can tell that author of this book has experience with Cocoa since it even wasn't called Cocoa yet :)

Book has been written for Panther (10.3), but in Tiger (10.4) everything works exactly as described (all is still up-to date, I haven't found a single deprecated method in this book).

It has useful examples that are very close to the real-world applications and it teaches how to write a proper, well-behaved Mac applications with drag'n'drop, localization, per-user settings, ubiquitous undo, AppleScript, etc.
  iayork | Aug 9, 2009 |
Awesome introduction to Cocoa. However, I don't recommend you start with this if you don't know anything at all. Life may be easier if you learn some semblance of Objective-C first (super simple and should take a day to be familiar with basics if you already know another language, either through Apple docs, a little of Kochan's Objective-C book or some other similar resource), then tackle this book, since Hillegass doesn't explain much about the language and "Cocoa Programming..." is very literally mostly about Cocoa. Very example-based, may become a little annoying if it isn't fast-paced enough for you.

If you are in need of more than an introduction, Hillegass can be good for brushing up a little (and maybe learning more...like on core animation), but you're going to find the Apple docs to be more useful. ( )
  janeylicious | Mar 6, 2009 |
Good tutorial style introduction to Cocoa, Objective-C, XCode and Mac programming.

It seems likely that this is a book version of one of Big Nerd Ranch's Cocoa classes, as the book is very focussed on hands on examples.

A lot of the chapters are of the form "now do this..." as you follow the instructions and end up with an application by the end of the chapter, hopefully understanding what you did along the way.

It's not so useful as a reference book, but hopefully the online documentation covers that aspect.

It doesn't go into anything into a lot of depth, this is really an easy to follow tutorial, with lots of pictures, aimed at newbies. ( )
1 rösta peter.g | Jan 14, 2009 |
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A new edition of this title is available, ISBN-10: 0321503619 ISBN-13: 9780321503619 The highly acclaimed introduction to Cocoa–recommended most by experienced Mac OS X developers now updated and expanded. Here's what critics said about the first edition: "Reading this book is the absolute best way to learn how to harness the power of this amazing technology." – Andrew Stone, President, Stone Design, www.stone.com "Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer." –From the review on HyperJeff.net & "I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa." – Dave Mark, Editor, MacTech Magazine To help programmers develop applications for Mac OS X, Apple is now giving away XCode, Interface Builder, and the Cocoa frameworks–the tools used to create Safari, GarageBand, Mail, and the iApps. Cocoa® Programming for Mac® OS X, Second Edition, will give you a complete understanding of how to use these tremendously powerful tools and frameworks to write full-featured applications for the Mac. Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it. Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.

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