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Hardcore Visual Basic av Bruce McKinney
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Hardcore Visual Basic (utgåvan 1997)

av Bruce McKinney

MedlemmarRecensionerPopularitetGenomsnittligt betygDiskussioner
391493,845 (3.5)Ingen/inga
Unleash the power of Microsoft Visual Basic with Hardcore Visual Basic! Software development for Windows can be easy with Visual Basic, yet few developers and aspiring programmers know how to tap the under-the-hood power of the Windows API to give their programs sought-after performance. Visual Basic wizard Bruce McKinney shows how to blast through the so-called limits of Visual Basic to reach the powerful object-oriented development tool that lurks within. The result is applications with better performance and more functionality. Hardcore Visual Basic provides developers with the coding techniques and finesse to take control of Windows - calling the Windows API, understanding C in Basic, and mastering messages and processes; program objects, Basic style - classes and objects, the form class, collecting objects, and creating new controls by delegating to classes; paint pictures - the Basic way of drawing, painting, and animating; create reusable code - modular packages for sorting, shuffling, searching, and parsing; reusable search, replace, about, and color select forms; classes for editing, animating, managing the keyboard, handling menus, and sharing memory between programs; write portable code - port old 16-bit programs to the 32-bit environment; write new programs that port easily; and push the limits of 32-bit code - break the barriers in Visual Basic to exploit Windows 95 to the fullest. If you want to push Visual Basic to the max, Hardcore Visual Basic is your guide - it's essential for any serious Visual Basic programmer's library.… (mer)
Medlem:bugap
Titel:Hardcore Visual Basic
Författare:Bruce McKinney
Info:Microsoft Press (1997), Edition: 2 Sub, Paperback, 700 pages
Samlingar:Ditt bibliotek
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Hardcore Visual Basic av Bruce McKinney

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Indeholder "Acknowledgements", "Introduction", "1. The Spirit of Basic", " Language Purification", " While/Wend", " Gosub/Return", " Goto", " Exiting from Procedures", " Let", " Rem", " Option Base and Zero-Based Arrays", " For Next Loops", " Data Types", " A Short History of Basic Types", " Choosing a Data Style", " Visibility and Lifetime of Variables", " Naming Convention", " Basic Hungarian", " Efficient Code", " Compiled Code--Not a Panacea", " P-Code Versus Native Code", " Static Versus Dynamic-Link Libraries", " What You Don't Know Hurts You", " Examining Code", " The Time It Application", " Timing in Basic", " Short-Circuiting Logical Expressions: A Timing Example", " Assert Yourself", " Assert the Basic Way", " An Assertion Implementation", " Other Debug Messages", " Setting Debug Constants", " What to Assert", "2. The Second Level of Basic Enlightenment", " Never Write Another Damn Declare Statement", " What Is a Type Library?", " Rolling Your Own", " Calling the Windows API from Basic", " Anatomy of a Basic Procedure Call", " Anatomy of a DLL Procedure Call", " The API Contract", " Integer Parameters", " Pointers to Integers", " Large Integers and Currency", " User-Defined Types", " Arrays", " Typeless Variables", " Dealing with Strings", " Strings Inside Out", " Sending Strings to the Windows API", " Passing Null Pointers", " Wrapping String Functions", " Getting Strings from the Windows API", " Wrap It Up", " Unicode Versus Basic", " What Is Unicode?", " Unicode API Functions", " Dealing with Pointers", " Bring Your Hatchet", " Fixed-Length Strings in UDTs", " Variable-Length Strings in UDTs", " Other Pointers in UDTs", " Typeless Strings", " The Ultimate Hack: Procedure Pointers", " Limits of Procedure Pointers", " Enumerating Stuff", " Crash Testing", " Putting Procedure Pointers in Variables", " Strings in Callback Procedures", " FindAnyWindow", "3. An Object Way of Basic", " The Three Pillars", " Encapsulation", " Reusability", " Polymorphism", " Object-Oriented Anyway", " Object-Oriented Programming, Visual Basic Style", " Types", " Declaring Class Instances", " Initializing Objects", " Declarations with New", " Procedures Versus Methods", " More About Properties", " Where Do Objects Come From?", " Objects from CreateObject", " New Objects from Type Libraries", " ActiveX Control Objects", " Form Objects", " Class Objects", " Dual Interfaces and IDispatch", " First Class: CDrive", " Drive Design", " Test Drive", " Class Diagrams", " Implementing CDrive", " Other Class Features", " Static Members", " Friend Members", " Events", " The Form Class", " Polymorphism and Interfaces", " Interfaces", " Polymorphic Filters", " Variations on Implements and Polymorphism", "4. Collecting Objects", " A List of Link Objects", " A Link Class", " Using a List Class", " Using a List Iterator Class", " Implementing a List Class", " Implementing a List Iterator", " Back to CList for Iterators", " Vectors as Resizeable Arrays", " Using Vectors", " CVector Implementation", " Stacking Objects", " Using a Stack", " Implementing a Stack", " The Collection Class", " Collections 101--Data Storage", " Collections 201--Indexing", " What Makes a Collection Walk?", " Delegating a Collection", " Creating a Collection", " Variant Iterators", " Enumerating Variants", " Collection Wizard to the Rescue", "5. Functional Programming's Last Gasp", " Functional DLLs", " The VBCore Component", " Creating Global Procedures", " Creating Global Objects", " Developing for the Real World", " An Imaginary Real Project", " Developing Real Imaginary Projects", " What's Wrong with That?", " What Can You Do?", " When to Raise Errors", " How to Raise Errors", " Turning API Errors into Basic Errors", " Handling Errors in the Client", " Code Review", " The Program That Wouldn't Die", " StrSpan and StrBreak", " GetToken", " Trouble in Paradise", " Coding C in Basic", " Fastest Versus Safest", " Fixing the Windows API", " GetFullPathName", " SearchPath", " GetTempPath and GetTempFileName", " Hammering Bits", " Five Low Words", " Shifting Bits", " Reading and Writing Blobs", " Sorting, Shuffling, and Searching", " Recursive QuickSort", " Iterative QuickSort", " Sorting Different Types", " Comparing and Swapping", " The Helper Class Hack", " Shuffling", " Binary Search", "6. Taking Control of Windows", " WinWatch", " Elements of WinWatch", " All About Windows", " The Window Class", " Visual Basic Wrappers for Windows Functions", " Iterating Through Windows", " All About Programs", " System-Specific API Functions", " Processes, Modules, Top Windows, Instances, and Threads", " More About Handles and Process IDs", " Handling Multiple Instances", " Sending and Receiving Messages", " Sending Messages", " Receiving Messages", " Encapsulating Message Traps", "7. Painting Pictures", " Windows to Basic and Back Again", " Device Contexts and Canvas Objects", " Borrowing Device Context Handles", " Screen Capability", " Two Ways of Drawing", " The Basic Way of Drawing", " The Windows Way of Drawing", " Basic Windows Painting", " Picture Objects", " The Windows Way of Painting", " A Word About Blitting", " BitBlt Versus PaintPicture", " StretchBlt Versus PaintPicture", " The Bottom Line on PaintPicture", " All About ROPs", " Blitting Images onto Backgrounds", " Creating Masks", " Animating Pictures", " The Glass Picture", " Using CPictureGlass", " Inside the Glass", " Cleaning Up Glass", " Moving a Glass Object", " Other Properties and Methods", " The XPictureGlass Control", " Deal Me In", " Card Functions", " Timer Loops", " No Timer Control", " Animating Card Backs", "8. A Handle on Data", " Three Approaches to Data", " The Data Initialization Problem", " Initializing Local Variables", " Initializing Form Variables", " Initializing Class Objects and Internal Variables", " Initializing Standard Module Variables", " Using Your Own Resources", " Creating a Resource Script", " Anatomy of a Resource Block", " Compiling Resource Scripts", " Using Other People's Resources", " Stealing Your Own Resources", " Finding Resources", " Using Resources the Windows Way", " Using Data Resources", " Using Bitmaps", " Icons with an Attitude", " Using Cursors", " Using String Resources", " Using Sounds", " Using Version Data", " Using Other Resources", " Creating Your Own Resources", "9. Writing Code for the Ages", " Edwina and the XEditor Control", " The XEditor Control", " Edwina's Interface", " The XEditor Control", " Initialize It", " Name It Right", " Pass It On", " Replace It", " XEditor Extends RichTextBox", " The Dirty Bit", " Text and Rich Text Modes", " Undo Methods and Properties", " Status Methods and Properties", " Common Dialog Extensions", " The Windows/Basic Way of Implementing Common Dialogs", " Using Common Dialogs", " Implementing VBGetOpenFileName", " Find and Replace Extensions", " Designing Find and Replace Dialog Boxes", " Implementing the FSearch Form", " The XDropStack Control", " Using a Drop Stack", " XDropStack Calling XEditor", " The Keyboard Object", " Using the Keyboard Object", " Controlling the RichTextBox Insert State", " The CKeyboard Class Implementation", "10. COM Behind the Curtain", " The COM Vision", " COM Terminology", " COM From All Angles", " The Prime Number Server", " The Sieve Client", " A Functional Way of Prime Numbers", " An Object-Oriented Way of Prime Numbers", " The ActiveX DLL Way of Prime Numbers", " The ActiveX EXE Way of Prime Numbers", " The XSieve Control", " Behind the Scenes at the COM Factory", " The Name of the Class", " What You Don't Know", " Reference Counting and Not Reference Counting", " COM RAQs", " Interfaces Everywhere", " IShellLink--Shortcuts the Long Way", " Interface Type Libraries", " From CShellLink to CShortcut", " The CShortcut Class", " Registry Blues", " Registry Tools", " Registry Nodes and Items", " What to Write Where", " COM and the Registry", " The Windows Programs in the Registry", "11. Stir-Fry", " Everything You Always Wanted to Know About...", " Using the CAbout Class", " A Class Wrapping a Form", " A Form Wrapped by a Class", " Animating", " The CSystem Class and the System Object", " Sorting List Boxes", " Collection Methods and Properties", " Finding Items", " Sorted Collections", " Other People's Programs", " Using Shell", " Executive Privilege", " Character-Mode Sentenced to Execution", " The Executive's Mom", " Using ShellExecute", " Interprocess Communication", " Shared Memory Through Memory-Mapped Files", " Threads and Synchronization", " Where Angels Fear to Thread", " The Next Thread", " File Notification", " The Client Side of File Notification", " The Server Side of File Notification", " The New Look and Feel", " The 3-D Feel", " System Colors and Sizes", " More Interface Stuff", " Grid Boxes", " The CColorPicker Class", " The XColorPicker Control", " Bit Editors", " What Is a File?", " File Dates and Times", " Politically Correct File Operations", " Getting File Interface Information", " Walking Through Files", " Walking Through Folders", " Famous Explorers and Common Controls", " The ImageList Control", " The Toolbar and StatusBar Controls", " The TreeView Control", " The ListView Control", "Index".

Sikkert ok bog om Visual Basic, men hvorfor? ( )
  bnielsen | Nov 8, 2016 |
inga recensioner | lägg till en recension
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Unleash the power of Microsoft Visual Basic with Hardcore Visual Basic! Software development for Windows can be easy with Visual Basic, yet few developers and aspiring programmers know how to tap the under-the-hood power of the Windows API to give their programs sought-after performance. Visual Basic wizard Bruce McKinney shows how to blast through the so-called limits of Visual Basic to reach the powerful object-oriented development tool that lurks within. The result is applications with better performance and more functionality. Hardcore Visual Basic provides developers with the coding techniques and finesse to take control of Windows - calling the Windows API, understanding C in Basic, and mastering messages and processes; program objects, Basic style - classes and objects, the form class, collecting objects, and creating new controls by delegating to classes; paint pictures - the Basic way of drawing, painting, and animating; create reusable code - modular packages for sorting, shuffling, searching, and parsing; reusable search, replace, about, and color select forms; classes for editing, animating, managing the keyboard, handling menus, and sharing memory between programs; write portable code - port old 16-bit programs to the 32-bit environment; write new programs that port easily; and push the limits of 32-bit code - break the barriers in Visual Basic to exploit Windows 95 to the fullest. If you want to push Visual Basic to the max, Hardcore Visual Basic is your guide - it's essential for any serious Visual Basic programmer's library.

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