HemGrupperDiskuteraMerTidsandan
Sök igenom hela webbplatsen
Denna webbplats använder kakor för att fungera optimalt, analysera användarbeteende och för att visa reklam (om du inte är inloggad). Genom att använda LibraryThing intygar du att du har läst och förstått våra Regler och integritetspolicy. All användning av denna webbplats lyder under dessa regler.

Resultat från Google Book Search

Klicka på en bild för att gå till Google Book Search.

Laddar...

What Video Games Have to Teach Us About Learning and Literacy

av James Paul Gee

MedlemmarRecensionerPopularitetGenomsnittligt betygOmnämnanden
495849,447 (3.95)2
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games.… (mer)
Ingen/inga
Laddar...

Gå med i LibraryThing för att få reda på om du skulle tycka om den här boken.

Det finns inga diskussioner på LibraryThing om den här boken.

» Se även 2 omnämnanden

A dated attempt to put an idea that could have been said in a magazine article, in plain English, into academic language, to fill up a whole book.?á I read the Introduction, Conclusion, and Appendix, and could not persuade myself that he had anything more interesting to say there.?á

One thing that is still relevant, interesting, and true, is this:

Shooting is an easy form of social interaction (!) to program.?á As realistic forms of conversation become more computationally possible (a very hard task), I predict that shooting will be less important and talking more important in many games, even shooter games.""
  Cheryl_in_CC_NV | Jun 5, 2016 |
Very engaging; I felt like I learned quite a few useful things about teaching. The style is straight-forward and tailored to a mass audience, and the central conceit of the book makes for a palatable way to present educational theory. At the same time, none of the content comes across as dumbed-down. A few weird inaccuracies aside, Gee brings real video game knowledge rather than academic dabbling. This is a highly accessible and rewarding book. ( )
  breadhat | Jul 23, 2013 |
Kapitel 1-7
  kmittlboeck | Mar 14, 2012 |
Very interesting ideas ( )
  jtfairbro | Sep 29, 2009 |
Despite the first two sleep-inducing chapters, a fascinating and compelling book.

Gee presents a convincing argument that learning is essentially social, rather than mental, in nature; and that video and computer games - in contrast to skill-and-drill teaching oriented towards standardized testing - incorporate good learning principles that are relevant to today's world. ( )
  wendellg | Jun 19, 2007 |
inga recensioner | lägg till en recension
Du måste logga in för att ändra Allmänna fakta.
Mer hjälp finns på hjälpsidan för Allmänna fakta.
Vedertagen titel
Originaltitel
Alternativa titlar
Första utgivningsdatum
Personer/gestalter
Viktiga platser
Viktiga händelser
Relaterade filmer
Motto
Dedikation
Inledande ord
Citat
Avslutande ord
Särskiljningsnotis
Förlagets redaktörer
PÃ¥ omslaget citeras
Ursprungsspråk
Kanonisk DDC/MDS
Kanonisk LCC

Hänvisningar till detta verk hos externa resurser.

Wikipedia på engelska (3)

A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world. This is a ground-breaking book that takes up a new electronic method of education and shows the positive upside it has for learning. A controversial look at the positive things that can be learned from video games.

Inga biblioteksbeskrivningar kunde hittas.

Bokbeskrivning
Haiku-sammanfattning

Pågående diskussioner

Ingen/inga

Populära omslag

Snabblänkar

Betyg

Medelbetyg: (3.95)
0.5
1 1
1.5
2 6
2.5
3 7
3.5 1
4 18
4.5 2
5 19

Är det här du?

Bli LibraryThing-författare.

 

Om | Kontakt | LibraryThing.com | Sekretess/Villkor | Hjälp/Vanliga frågor | Blogg | Butik | APIs | TinyCat | Efterlämnade bibliotek | Förhandsrecensenter | Allmänna fakta | 204,434,104 böcker! | Topplisten: Alltid synlig