HemGrupperDiskuteraMerTidsandan
Sök igenom hela webbplatsen
Denna webbplats använder kakor för att fungera optimalt, analysera användarbeteende och för att visa reklam (om du inte är inloggad). Genom att använda LibraryThing intygar du att du har läst och förstått våra Regler och integritetspolicy. All användning av denna webbplats lyder under dessa regler.

Resultat från Google Book Search

Klicka på en bild för att gå till Google Book Search.

Laddar...
MedlemmarRecensionerPopularitetGenomsnittligt betygDiskussioner
512,952,726 (4.25)Ingen/inga
Senast inlagd avGlenn_Russell, Bev_n_Dave
Ingen/inga
Laddar...

Gå med i LibraryThing för att få reda på om du skulle tycka om den här boken.

Det finns inga diskussioner på LibraryThing om den här boken.




Language games along with technology coloring knowledge and coding messages, anyone? Welcome to Donald Barthelme's world of postmodern short fiction. I have a special fondness for Game since this five page snapper served as my introduction to Mr. Barthelme’s highly distinctive voice and style.

Last year I posted a review of French philosopher Jean-François Lyotard's The Postmodern Condition: A Report on Knowledge using Donald Barthelme's Game as an example of the ideas and concepts put forth in the philosopher's book. Curiously, I think this linkage works very well for a review of the story itself. With this in mind, I offer the following Lyotard quotes along with my observations:

One meaning of postmodern for Lyotard: “The emphasis can also be placed on the increase of being and the jubilation which results from the invention of new rules of the game, be it pictorial, artistic or any other.” The first thing our narrator in Games tells us is how the other man in an underground bunker with him, a man by the name of Shotwell, has a set of jacks and rubber ball and refuses to allow him, the narrator, to join in the game. As if a multicolored thread stretched from one end of their bunker to another, the theme of games and game playing runs through the entire story. In the postmodern, all phases of life are touched by gaming.

“The grammar and vocabulary of literary language are no longer accepted as given; rather, they appear as academic forms, as rituals originating in piety (as Nietzsche said) which prevent the unpresentable from being put forward.” Reading Barthelme's short story we have the distinct impression the author has set aside traditional literary forms and formulas – when Shotwell plays jacks, the narrator begins writing on the walls, writing a series of descriptions of forms occurring within nature, such as a shell, a leaf, a stone and an animal. Writing on the walls - how outrageous and childlike! Writing itself as a light touch undercutting pretentiousness and any claim to literary seriousness. Is our narrator creating in a similar spirit to Barbara Kruger, the artist who created the work above?

“The postmodern would be that which puts forward the unpresentable in presentation itself." For Jean-François Lyotard, knowledge is power and this very fact is key to what I take him to mean by “the unpresentable.” Our Games narrator relates a power game he and Shotwell play with pistols, for example, he gives the impression he is watching Shotwell’s .45 but this is simply a ruse, a maneuver since he is actually watching Shotwell’s hand when it dangles within reach of his hidden Beretta. Indirection and maneuvering as a method of undercutting established norms and conventional modes of power.

“The postmodern would be that which denies itself the solace of good forms.” At one point in the story, we read: “When it became clear that an error had been made, that we were not to be relieved, the norms were relaxed. Definitions of normality were redrawn in the agreement of January 1, called by us, "The Agreement.”" One way of interpreting Barthelme’s short tale is as an exercise in seeing clearly how “an error had been made” in the setting down and establishing fixed rules when it comes to literature and the arts.

“The postmodern would be that which the consensus of taste which would make it possible to share collectively the nostalgia for the unattainable.” For me, “consensus of taste” brings to mind how in our multimedia world we are all very much influenced by technology. Millions of people across the globe watch the same image from the same broadcast at the same time. There's a constant presence in the men's bunker – the console. And that’s "console" as in an unending stream of visual images and audio transmission.

“The postmodern would be that which searches for new presentations, not in order to enjoy them but in order to impart a stronger sense of the unpresentable.” The key concept here is "experiment" – the arts, writing and the creative process itself as an exercise in experimentation. At one point our narrator reflects how the entire episode of remaining underground with Shotwell all these many days might be nothing other than an experiment. Very fitting for Donald B’s experimental fiction.

“A postmodern artist or writer is in the position of a philosopher; the text he writes, the work he produces are not in principle governed by preestablished rules, and they cannot be judged according to a determining judgement, by applying familiar categories to the text or to the work.” A subject the narrator writes about on one of the walls is, of all things, a baseball bat. And his description runs 4,500 words! Words, words, words – in our information age, is there anything anywhere not drowning in an entire ocean of words?

“The artist and the writer are working without rules in order to formulate the rules of what will have been done.” Feeling creative? Take author DB and his narrator as your cue - feel free to make up the rules as you go along. I certainly do! - I mean, how many times have you read a review like this one?

Listen to T.C. Boyle read Donald Barthelme's Game: https://www.youtube.com/watch?v=2tGq1CkABno

Read this unique short story on-line: http://www.ks.uiuc.edu/~braun/personal/kitchen/linen/game.txt

( )
  Glenn_Russell | Nov 13, 2018 |
inga recensioner | lägg till en recension
Du måste logga in för att ändra Allmänna fakta.
Mer hjälp finns på hjälpsidan för Allmänna fakta.
Vedertagen titel
Originaltitel
Alternativa titlar
Första utgivningsdatum
Personer/gestalter
Viktiga platser
Viktiga händelser
Relaterade filmer
Motto
Dedikation
Inledande ord
Citat
Avslutande ord
Särskiljningsnotis
Förlagets redaktörer
På omslaget citeras
Ursprungsspråk
Kanonisk DDC/MDS
Kanonisk LCC

Hänvisningar till detta verk hos externa resurser.

Wikipedia på engelska

Ingen/inga

Inga biblioteksbeskrivningar kunde hittas.

Bokbeskrivning
Haiku-sammanfattning

Pågående diskussioner

Ingen/inga

Populära omslag

Ingen/inga

Snabblänkar

Betyg

Medelbetyg: (4.25)
0.5
1
1.5
2
2.5
3
3.5 1
4
4.5
5 1

Är det här du?

Bli LibraryThing-författare.

 

Om | Kontakt | LibraryThing.com | Sekretess/Villkor | Hjälp/Vanliga frågor | Blogg | Butik | APIs | TinyCat | Efterlämnade bibliotek | Förhandsrecensenter | Allmänna fakta | 203,232,698 böcker! | Topplisten: Alltid synlig