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6+ verk 485 medlemmar 9 recensioner

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Verk av Pat Harrigan

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Arkham Tales (2006) — Bidragsgivare — 66 exemplar
The Bones: Us and Our Dice (2010) — Bidragsgivare — 26 exemplar

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There's a ton of good material in here, but also a fair amount of duds, particularly the more pomo essays. In-line citations remain absolute, illegible garbage. More than anything, though, this shows just how all-encompassing the term "wargame" can be.
 
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goliathonline | 1 annan recension | Jul 7, 2020 |
So many very cool artist renderings from Lovecrafts work!

Amongst my favorite:

Army of Yuggoth by Uwe Jarling
Progeny of Abhoth by Ted Pendergraft
The Great Summoning by Michael Komarck
Shub-Niggurath by Matt Dixon
Calling the Great Priest by Matt Dixon
Despair by Samuel Araya
Catacombs by Lars Simkins
Digging Deep by Aaron Acevedo
Forgotten Sepulchre by Michael Komarck

Now I just need that Lovecraft book I ordered!
 
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Amelia1989 | 2 andra recensioner | Jun 10, 2019 |
It took a long time to finish this massive (over 800 pages and more than 50 chapters) and important work. For people who are involved in wargames, be they hobbyist, professional military, game designer, or merely curious, this is a fascinating look at the theory, history, and design aspects of wargames. It discusses both computer wargames (traditional videogames) and physical (hex and counter) wargames. Both popular (for consumers) and military (pretty much classified) are covered. It touches on reenactment and first person shooter games as well.

The chapters tend to be dense as there is a lot of information presented. Furthermore, that information made me think about it and the ramifications, so it is not a quick read. There are major names in wargame theory and design who have contributed. I wish the table of contents listed the contributors with their chapters, but if you expand the book description, you can find a list. Tetsuya Nakamura, Peter P. Perla, Thomas C. Schelling, Laurent Closier, and Philip Sabin are ones who wrote passages that I particularly enjoyed.

While I enjoyed the chapters on traditional wargames (as opposed to video/computer versions) the most, I can easily understand the ones on electronic versions. My friends who play such games tell me that those chapters are pretty standard in outlook. I found the outlook of some of the academics who study the people who play electronic wargames (as opposed to playing the games themselves for pleasure) to be predictable responses. However, the more theoretical chapters about design and theory of wargames more than made up for those less interesting to me. Also interesting were the ideas about using them in classrooms and how to market them to non-wargamers.

Who would like it? Anyone who enjoys wargames and the theory behind them. Game designers. Military wargamers. Historians who might be interested in military history. People who are involved in marketing wargames. It is well worth the time and effort to read it. It is a book I will long remember.
… (mer)
 
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Jean_Sexton | 1 annan recension | Jun 17, 2016 |
This book's title isn't as precise as it might be. A more accurate title would be The Art of Cthulhu-Themed Games. And specifically, this collection is drawn all from the "heavy" end of the Cthulhu gaming pool. It doesn't cover lighter, comical fare (such as Cthulhu Gloom, Munchkin Cthulhu, The Stars Are Right, Cthulhu Fluxx, etc.). Instead, it is all taken from the games published by Chaosium (The Call of Cthulhu RPG) and Fantasy Flight Games (Arkham Horror, Call of Cthulhu: The Card Game, Elder Sign, etc.), where the horror atmosphere is maintained.

Although there are a fair number of illustrations focused on actual Lovecraft stories (particularly "The Call of Cthulhu" itself), most of the art here is only tied to the "mythos" -- not a label promoted by Lovecraft, but rather by his estate's literary executor August Derleth -- in a rough thematic fashion. Moreover, there are additional themes tangent to Lovecraft's story settings, such as the Prohibition-era underworld, and they are represented here relative to their salience in the games rather than the original literature.

All of which is just to say, that if you're looking for a volume that gathers a wide range of different artistic approaches to Lovecraft's literary oeuvre, this large book isn't it. But it is a nice collection of art around the themes of occult horror and Yog-Sothothery, with a reasonable variety of artistic styles. As someone accustomed to seeing many of these images among the game materials, it is interesting for me to be able to see larger works that the game publishers had used in fragmentary details (like Thomas Jedruszek's "Free-for-All," 66-7) , and to see art that was reproduced on small cards now realized in the more generous scale of this large book (like Matt Dixon's "Innsmouth Troublemaker," 48).

Pat Harrigan's one-page introduction to the book is basically a concession to the format with little to offer the reader, and his single-paragraph chapter headings are merely what card game designers call "flavor text." There's no real value to be had in any of the prose in this book; it's just about the pictures. There is an appendix with useful artist bios for several dozen of the contributors.

The art all appears to have been produced as work-for-hire, because each picture's caption gives title, artist, and then a copyright attribution to either Chaosium or Fantasy Flight Games. Frankly, it would have been more attractive (and just as effective for intellectual property purposes) to have supplied the copyright notices in a credits page in the front matter or end matter of the book. The material quality of the book is high, with good reproductions on heavy stock, and a dust jacket over a printed paper hardcover that shows the cover art sans title text.
… (mer)
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paradoxosalpha | 2 andra recensioner | Jan 14, 2015 |

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Statistik

Verk
6
Även av
2
Medlemmar
485
Popularitet
#50,913
Betyg
½ 3.7
Recensioner
9
ISBN
13

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