HemGrupperDiskuteraMerTidsandan
Sök igenom hela webbplatsen
Denna webbplats använder kakor för att fungera optimalt, analysera användarbeteende och för att visa reklam (om du inte är inloggad). Genom att använda LibraryThing intygar du att du har läst och förstått våra Regler och integritetspolicy. All användning av denna webbplats lyder under dessa regler.

Resultat från Google Book Search

Klicka på en bild för att gå till Google Book Search.

Laddar...

The Art of Video Games: From Pac-Man to Mass Effect

av Chris Melissinos

MedlemmarRecensionerPopularitetGenomsnittligt betygDiskussioner
571458,428 (3.67)Ingen/inga
"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--… (mer)
Ingen/inga
Laddar...

Gå med i LibraryThing för att få reda på om du skulle tycka om den här boken.

Det finns inga diskussioner på LibraryThing om den här boken.

My Husband and I saw this exhibit at the Chrysler Museum in Norfolk, VA and it was spectacular. I knew I had to own the book. Having the book is almost like having the exhibit in your hands. Although the exhibit used screens, artifacts, and interactive pieces (i.e. games you could play), the book captures the written portion and the overall feeling of the exhibit. With glossy pages and a unique organization system, it is clear much thought went into this book. The authors did a good job of harnessing and expression the idea that video games are more than just games, but an art form that incorporates the best thing about books, films, and technology. I agree. I enjoyed reading the history of the video game. And although they left out several of my favorites (World of Warcraft and Mortal Kombat), I see why they chose the games they did. A must read for any video game fan! ( )
  empress8411 | Apr 6, 2015 |
inga recensioner | lägg till en recension
Du måste logga in för att ändra Allmänna fakta.
Mer hjälp finns på hjälpsidan för Allmänna fakta.
Vedertagen titel
Originaltitel
Alternativa titlar
Första utgivningsdatum
Personer/gestalter
Viktiga platser
Viktiga händelser
Relaterade filmer
Motto
Dedikation
Inledande ord
Citat
Avslutande ord
Särskiljningsnotis
Förlagets redaktörer
På omslaget citeras
Ursprungsspråk
Kanonisk DDC/MDS
Kanonisk LCC

Hänvisningar till detta verk hos externa resurser.

Wikipedia på engelska (1)

"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--

Inga biblioteksbeskrivningar kunde hittas.

Bokbeskrivning
Haiku-sammanfattning

Pågående diskussioner

Ingen/inga

Populära omslag

Snabblänkar

Betyg

Medelbetyg: (3.67)
0.5
1
1.5
2 1
2.5
3 1
3.5
4 3
4.5
5 1

Är det här du?

Bli LibraryThing-författare.

 

Om | Kontakt | LibraryThing.com | Sekretess/Villkor | Hjälp/Vanliga frågor | Blogg | Butik | APIs | TinyCat | Efterlämnade bibliotek | Förhandsrecensenter | Allmänna fakta | 205,885,150 böcker! | Topplisten: Alltid synlig